Events
Events in KingshotHall of Governors
The “Hero Rally” event consists of several consecutive daily tasks, with rewards for their completion. Additional rewards are given for your rank among other players of the Kingdom. Therefore, it may be worthwhile to continue your activities even after you have received all four basic rewards.
Also, you can check the goals for the next days and plan your playing accordingly. For example, tomorrow you will receive rewards for the shards exchange during hero ascension. Therefore, if you already have some shard complects ready today (and the ascension of these particular heroes is not vital right now), you can wait until tomorrow and use them, but with additional rewards.
Desert Trial
During this event, you have two goals:
- Start ten successive rallies on the Level 1 Dreadwolf (and get 10 Diana shards). Remember, you can start only one rally on the Dreadwolf at a time. If you search for the next one, the previous Dreadwolf will disappear. Do not send all your troops. Dreadwolf is relatively weak, so give other players space to join the rally.
- Join others’ rallies on the Dreadwolves to obtain more Diana shards and other rewards (maximum 50 rallies per day)
Bear Trap
The goal of the event is to deal as much damage as possible to the bear.
The damage can be done only in rallies (no solo attacks).
Only one rally can be initiated by each player at a time.
Bear deals no damage to troops (no killed or wounded).
RECALL YOUR TROOPS FROM GATHERING, BUILDING, OR ANYWHERE BEFORE THE EVENT
Tactics:
When you set up a rally, you have a 5-minute time period, during which your assigned troops and heroes are frozen and do no damage. Therefore, it is essential to begin rallies with a small number of troops (and allocate as much space as possible for others), while utilizing the majority of troops in others’ rallies. Additionally, minimize the time spent moving troops between the city and the pit.
Generally, time is spent on:
- walking to the rally site (1)
- waiting for the rally assembly (2)
- walking to the bear (3)
- return (4)
(1) and (4) can be reduced by moving (teleporting) JOINERS cities as close to the Pit as possible.
(2) can not be reduced and is set for 5 minutes
(3) can be reduced by putting STARTERS as close to the Pit as possible
RALLY STARTERS (nearest to the pit with large rally capacity):
- Use their best three heroes + a small number of troops to initiate rallies
- Try their best to NOT initiate rallies simultaneously (the best is having several more new rallies every 30 seconds)
RALLY JOINERS
- Put Ghenko (Yeonwoo or Amane) in first place (left). IT’S A MUST. Because it gives a huge boost to squad lethality.
- Other heroes are optional. Only one hero in the left position works really well. Try not to use blue ones.
- Equalize troops
- Join the nearest free rally
- If you have unused troops left, equalise and join other rallies
- If Ghenko, Yeonwoo, or Amane are not available, JOIN WITHOUT HEROES
That will allow the majority of your troops to attack the bear in different rallies much faster than once every five minutes.
You can set up troop formations beforehand. Also, you can use the 5-minute period of rally assembly to carefully choose heroes and troops.
If you see no available rallies, initiate one 🙂
Do not start rallies if:
– You are far, far away,
– The rally is targeting Terror while everyone is enjoying Bear Trap
– The rally can not hit bear in time (~5:30 or less time left till the end: 5 minutes for rally + time to the Pit).
Sanctuary Battle
Phase 1 (24 h): We chose Sanctuaries (and later Fortresses) which we wish to capture, mentioning the time slot that suits us best. After inquiries from alliances are received, the exact battle times are assigned for each Sanctuary.
Phase 2: Battle
We can ONLY battle for sanctuaries for which we are registered and ONLY during specified time slots.
We have already researched the Sanctuary teleport. So,15 minutes prior to the battle, you will receive a free teleport to the Sanctuary (you can search for it below your profile picture)
From our experience, you need one good rally of Lvl6 and higher troops to capture Sanctuary and effectively hold it (Lvl8s for Fortresses).
You can try solo attacks; they will almost definitely fail, but the doctors in the Infirmary will be overwhelmed with work.
For capturing and holding Sanctuaries and Fortresses, the alliance receives a bunch of rewards, which are shared among all players.
Viking Venegance
At the specified time point, all alliance players are attacked by Vikings (20 attacks in total). Each next attack is stronger than the previous one.
The goal is to defend as long as possible, collecting points for defence.
Hints:
- Attacks 10 and 20 are aimed at Alliance HQ, so don’t forget to reinforce it.
- When you reinforce someone, your troops will get a bonus to defence
- You get the full amount of points for defending your city, even if you have no troops inside, only reinforcements
- You can burn twice
So, the tactic is:
- Split ALL your troops between neighbors and receive reinforcements instead
- Do not heal your troops during the event, because it will diminish defence points for the ones who reinforce you
- If you burn, use the extinguisher immediately. If you burn for the second time, relieve all reinforcements (Vikings will not attack you after burning twice)
- If you need reinforcements, ask in the chat